Ranking System
How tiers, SP and the overall ranking work.
Tiers
Every gamemode has its own ladder. You earn SP (Shard Points) by winning ranked matches, and your SP decides your tier.
| Tier | SP required |
|---|
| T1 | 900+ |
| HT2 | 800 |
| LT2 | 700 |
| HT3 | 600 |
| LT3 | 500 |
| HT4 | 400 |
| LT4 | 300 |
| HT5 | 200 |
| LT5 | 100 |
| Unranked | 0 |
HT = High Tier, LT = Low Tier. T1 is the top of the ladder and only the very best active players hold it.
How SP works
- Win a ranked match to gain SP, lose one to lose SP.
- Beating stronger opponents is worth more; losing to weaker ones costs more.
- Your first 10 matches in a gamemode are placement matches and move you faster towards your real tier.
- Playing regularly matters: long inactivity slowly lowers your SP, and T1 requires staying active.
Overall ranking
Your overall rank adds up your tiers across all gamemodes. The higher your tiers and the more modes you rank in, the higher you climb:
Netherite›Diamond›Gold›Iron›Stone›Wood
Gamemodes
9 competitive PvP gamemodes, each with its own tier ladder:
VanillaCrystalPotUHCSwordAxeMaceSMPNethOP
Seasons
- Seasons run for a fixed time. When one ends, your tiers are saved to your season history.
- You get Blades based on the peak tier you reached.
- SP is reset for the next season, so everyone climbs again.