How tiers, SP, MMR, and the overall ranking work.
BladeTiers uses a dual-rating system. Each player has two numbers per gamemode:
Your tier is determined by your SP. Higher SP = better tier.
| Tier | SP required |
|---|---|
| T1 | 900+ |
| HT2 | 800 |
| LT2 | 700 |
| HT3 | 600 |
| LT3 | 500 |
| HT4 | 400 |
| LT4 | 300 |
| HT5 | 200 |
| LT5 | 100 |
| Unranked | 0 |
HT = High Tier, LT = Low Tier. T1 is the highest achievable rank.
Base SP change per match: +20 for a win, -16 for a loss. This base is then modified by several multipliers:
If your MMR is higher than your tier suggests, you gain SP faster. If lower, gains are reduced. Keeps SP aligned with actual skill.
Based on your K/D ratio and damage dealt vs taken in the match. Dominating wins give more SP, close losses lose less.
Beating a stronger opponent gives more SP. Losing to a weaker one costs more.
Your first 10 matches in a gamemode give 1.5x SP to help you reach your true rank faster.
After 5 consecutive wins, SP gains start decreasing by 10% per win. Prevents luck streaks from inflating your tier.
Once you reach LT5, LT4, LT3, or LT2, you can't drop below that tier from losses alone. This protects against bad streaks demoting you unfairly.
Exception: if your MMR is 200+ points belowthe floor threshold, the floor is disabled — you're consistently losing to players well below your tier.
T1 is a limited slot reserved for the top 5% of active players in each gamemode.
If you don't play for a while, your SP gradually decays:
| Inactive days | SP lost / day |
|---|---|
| 31 — 60 days | -2 |
| 61 — 90 days | -4 |
| 91+ days | -8 |
Decay never drops you below LT3 (500 SP).
Your overall rank is a cumulative score across all 9 gamemodes. Each gamemode contributes points based on your tier:
Your total points determine your overall rank:
9 competitive PvP gamemodes, each with its own tier ladder:
Periodically, a season reset occurs. When a season ends: